

It tends to take more losses as Orks are also strong in the melee phase, but if used as a finisher this problem goes away. It has similar firepower at range compared to Steel Legion Infantry, but also comes with a powerful melee attack. A useful Unit that you should have at least one of in pure Steel Legion. They also have double the shot count when they attack. They are some of the lesser cost effective units, which combined with their high price can make them not always the best option, but neverthless allways a solid option. They are incredibly expensive and you must learn how to apply their mighty force to get the best out of these mighty avatars of war. Half the time you can walk these through an enemy wave with no problems. The most powerful units in the game, rivaled only by stompas and gargants. In any case, the problem can be solved with more arty. Some can even swing a battle between titans and gargants. Most of them have the siege ability cancelling half of the enemies cover (although this trait doesn't seem to work). They can make a tough hardpoint trivial for infantry to waltz in striking from afar and rarely hit back. Every have too many orks to kill? Artillery, affectionately know as arty, helps, a lot. Using them effectively will be key to victory. Some specialize in anti-infantry duties, and some anti-tank combat. They come with various arms for various jobs. They range from Leman Russ medium/heavy armor to superheavies like the Baneblade or Shadowsword. The main fighting units you'll probably use. Typically they cannot take the brunt of the fighting although they often play pivotal roles in it Useful units that do almost everything but best used in a support role. Steel Legion Walkers are only scouts though, and will die in prolonged fights if not pulled back. Both variants are armed with anti-tank weaponry and can take advantageous positions to engage easily. While the Steel Legion's Infantry is not the best, they are cheap and almost always handy. Best used in cities or prepared positions infantry are a necessity, if only to follow after your titans and take points they cannot. You have access to the most powerful units in the game: titans. Most of your fighting power will be in your vehicles, tank and artillery. The initiative of the units is usually higher than orks, but lower than space marines. If an enemy units gets adjacted to them and engage in melee you will lose out.

Steel Legion units focus on ranged combat. It it by no means perfect or the end all, but may be useful if you're lost.
